
Currently a solo outfit. I am not a software developer and currently this means leveraging AI coding tools to create my games.
I AM an artist with extensive background in 2D/3D art and animation across different media
(example from eons ago - https://www.youtube.com/watch?v=0W-1TMVQh6c. ).
Folk's art and animation is 100% hand-crafted by me over many hours, days, weeks & months. I built custom pixel art and animation tools to achieve this. I designed the game too, obviously (love that retro) and wrote the stories contained therein.
FYI; There is a tree sprite in the game that was procedurally generated but I plan on replacing this with my own when I get around to it!
The company name came from my life-long He-Man obsession and the theme for Folk comes from my love of all things folk-horror.

I shall upload material about these tools shortly.

I shall upload 'behind the scenes' material about Folk shortly.
battle-ram.com